Spell Casting

 

 

 

 

 

 

 

 

Spells that call forth a weapon effect (such as Spiritual Hammer and Mordenkainen's Sword) enable the character to strike with the equivalence of one extra proficiency, regardless of how many (if any) proficiencies the character has with that particular weapon.  For example, a cleric of Sif has zero proficiencies in Hammer and throws a Spiritual Hammer; he now has one proficiency with re­spect to the spell (he cannot suddenly throw an actual war hammer proficiently!).  However, if a cleric of Thor, who already has declared a proficiency with the weapon of his deity, threw the same Spiritual Hammer, he will use it as if he had two proficiencies.

 

Spells that require a touch allow 3 "ToTouch" attempts or 1 turn, whichever occurs first:  if three attempts are made and all miss OR an entire turn elapses with discharging the spell, the spell is automatically lost.  Touch, like Grenade, is not considered to be "proficienable" (see the Excep­tions section of the PROFICIENCIES chapter).

 

Spellcasters must sleep for a variable amount of time before they can recover their spells.  The length of time is determined as follows:

 

                                              Highest Level       Hours of Sleep

                                              Spell Desired           Required     .

                                                        1                            4

                                                        2                            4

                                                        3                            6

                                                        4                            6

                                                        5                            8

                                                        6                            8

                                                        7                           10

                                                        8                           10

                                                        9                           12

 

After awakening, spell users can memorize spells at the rate of 1 spell-level every fifteen min­utes.  A break of up to five minutes is permitted between the time spent sleeping, resting, & medi­tating and the memorization, but only routine, non-strenuous activity is permitted.

 

Clerics and Druids are allowed to obtain a spell, and then reverse it at the time of casting.  No other class has this ability - if a magic-user wants to throw the reverse of Enlarge, he must declare it as a Reduce at the time he memorizes it.

 

 

miscellaneous

 

Hit points are recovered naturally at the rate of 1 + Constitution bonus + number of days spent resting.  After seven days of complete rest, the character is up to full (unless due to special circum­stances, such as damage from a sword of wounding).  If forced to recover from below zero hit points without some form of magical or "expert" aid, a character must make a system shock roll to survive at zero.

 

The SPTM (Standard Potion Tasting Method) will usually not cause any ill effects.

 

Putting on and activating a normal-sized magic ring takes one segment.  Doing the same with an abnormal-sized magic ring take three segments, since it has to expand or contract to adjust to fit to the character's finger.

 

All character classes may use "fist" as a weapon.

 

 

intelligence & wisdom immunities

 

With the numerous rules modifications and new spells, the intelligence and wisdom immuni­ties tables from the Deities and Demigods book were in need of updating.  This was done along with a slight modification to the immunity system itself so that immunities would no longer be an all or nothing proposition.

 

The immunities list from page 7 of Dieties and Demigods for intelligence and wisdom has been updated due to the adoption of various new spells and abilities allowed under the darkhold system.

 

For intelligence, there is the problem of Illusion/Phantasm immunities.  Illusionists get the same spell "Phantasmal Force" as Magic-Users but at a different level - on which should the im­munity be based?

 

The answer is that if there is such an overlap on Illusion/Phantasm spells the immunity is based upon the level of the Illusionist spell (after all, Illusionists should be the best with illusions).  For example, in the case of "Phantasmal Force", a Magic-User who throws it as a third level spell would have to contend with it being considered a first level spell for figuring intelligence immuni­ties.

 

Beings with a supra-normal intelligence are given a save versus Spell at -8 (wisdom modifiers applicable) against spells of the next  higher immunity level in regards to Illusion/Phantasm spells, even those with no save.  This in some cases may allow the victim two saves:  the immunity save and a regular save.  In such a case, the immunity save goes first, and if successful, there is abso­lutely no effect on the target.  Also, this particular saving throw cannot be fumbled, merely failed.  As an example, a being with 19 intelligence is automatically immune to all first level Illu­sion/Phantasm spells (and cantrips) and would gain a save versus Spell at -8 against resisting all second level Illusion/Phantasm spells.  If such a resistance roll fails, the target gets his normal (if applicable) save.

 

As for wisdom immunities, it should first be pointed out that the druidic spell "Finger of Death" is the same as the darkhold spell "Slay Living", and as such should be removed from the immunities list.  This is a killing spell, not a charm/enchantment/illusion spell as are the others on the list.  As in the case of intelligence immunities, a creature with a supra-normal wisdom would gain a save at -4 versus spells of the next higher immunity category and a save at -10 versus spells of a category two levels higher.  Wisdom modifiers are not applicable in either case.  Neither can this save be fumbled.  A complete list of the specific immunities follows.  An "X" indicates immu­nity, an "O" indicates a save at -4, an "•" indicates a save at -10, and a "n" indicates that no modifi­cation is allowed.

 


spell immunity for wisdom

 

                         19       20      21       22      23       24      25   Monk             Spell Immunity                                                              

                          X         X        X         X        X         X        X        M                Cantrips (all mind affecting/commanding)

                          X         X        X         X        X         X        X                            Cause Fear

                          X         X        X         X        X         X        X        M                Charm Person

                          X         X        X         X        X         X        X        M                Charm Person or Mammal

                          X         X        X         X        X         X        X                            Command

                          X         X        X         X        X         X        X                            Fascinate

                          X         X        X         X        X         X        X                            Fascination

                          X         X        X         X        X         X        X                            Friends

                          X         X        X         X        X         X        X        M                Hypnotism

                          X         X        X         X        X         X        X                            Invisibility to Undead

                          X         X        X         X        X         X        X                            Minor Quest

                          X         X        X         X        X         X        X                            Nightmare

                          X         X        X         X        X         X        X                            Sleep

                          X         X        X         X        X         X        X                            Spook

                          X         X        X         X        X         X        X                            Taunt

 

                         -4        X        X         X        X         X        X                            Ecstasy

                         -4        X        X         X        X         X        X                            Enchant Female/Male

                         -4        X        X         X        X         X        X                            Enthrall

                         -4        X        X         X        X         X        X                            Forget

                         -4        X        X         X        X         X        X                            Hold Person

                         -4        X        X         X        X         X        X                            Impotence

                         -4        X        X         X        X         X        X        M                Influence

                         -4        X        X         X        X         X        X                            Jealousy

                         -4        X        X         X        X         X        X                            Pacify

                         -4        X        X         X        X         X        X                            Ray of Enfeeblement

                         -4        X        X         X        X         X        X                            Scare

                         -4        X        X         X        X         X        X                            Snake Charm

                         -4        X        X         X        X         X        X                            Tasha's Hideous Laughter

 

                        -10       -4        X         X        X         X        X        M                Beguiling

                        -10       -4        X         X        X         X        X                            Calm

                        -10       -4        X         X        X         X        X        M                Domination

                        -10       -4        X         X        X         X        X                            Fear

                        -10       -4        X         X        X         X        X                            Hate Spell

                        -10       -4        X         X        X         X        X                            Hold Animal

                        -10       -4        X         X        X         X        X                            Kiss of Slavery

                        -10       -4        X         X        X         X        X                            Love Spell

 

                          n       -10      -4        X        X         X        X        M                Charm Monster

                          n       -10      -4        X        X         X        X                            Cloak of Fear

                          n       -10      -4        X        X         X        X                            Confusion

                          n       -10      -4        X        X         X        X                            Emotion

                          n       -10      -4        X        X         X        X                            Eyebite

                          n       -10      -4        X        X         X        X                            Fumble

                          n       -10      -4        X        X         X        X                            Improved Hold Person

                          n       -10      -4        X        X         X        X                            Improved Sleep

                          n       -10      -4        X        X         X        X                            Instant Idleness

                          n       -10      -4        X        X         X        X                            Lie

                          n       -10      -4        X        X         X        X                            Lovesickness

                          n       -10      -4        X        X         X        X        M                Suggestion

                          n       -10      -4        X        X         X        X                            Telempathic Projection (psionic)

 

                          n         n       -10       -4        X         X        X                            Chaos

                          n         n       -10       -4        X         X        X                            Control Lycanthrope

                          n         n       -10       -4        X         X        X                            Control Undead

                          n         n       -10       -4        X         X        X                            Feeblemind

                          n         n       -10       -4        X         X        X                            Hold Monster

                          n         n       -10       -4        X         X        X                            Korgen's Cloud of Kindness

                          n         n       -10       -4        X         X        X                            Magic Jar

                          n         n       -10       -4        X         X        X        M                Mass Domination

                          n         n       -10       -4        X         X        X                            Mental Block

                          n         n       -10       -4        X         X        X                            Quest

                          n         n       -10       -4        X         X        X                            Stop

                          n         n       -10       -4        X         X        X                            Worship

 

                          n         n         n       -10      -4        X        X                            Geas

                          n         n         n       -10      -4        X        X                            Lose The Path

                          n         n         n       -10      -4        X        X        M                Mass Suggestion

                          n         n         n       -10      -4        X        X        M                Rulership

 

                          n         n         n         n       -10       -4        X                            Antipathy/Sympathy

                          n         n         n         n       -10       -4        X        M                Mass Charm

                          n         n         n         n       -10       -4        X                            Otto's Irresistible Dance

                          n         n         n         n       -10       -4        X                            Scry

 


The data is repeated below, but arranged alphabetically by spell for easier referencing:

 

                         19       20      21       22      23       24      25   Monk             Spell Immunity                                                              

                         -4        X        X         X        X         X        X                            Ecstasy

                         -4        X        X         X        X         X        X                            Enchant Female/Male

                         -4        X        X         X        X         X        X                            Enthrall

                         -4        X        X         X        X         X        X                            Forget

                         -4        X        X         X        X         X        X                            Hold Person

                         -4        X        X         X        X         X        X                            Impotence

                         -4        X        X         X        X         X        X                            Jealousy

                         -4        X        X         X        X         X        X        M                Influence

                         -4        X        X         X        X         X        X                            Pacify

                         -4        X        X         X        X         X        X                            Ray of Enfeeblement

                         -4        X        X         X        X         X        X                            Scare

                         -4        X        X         X        X         X        X                            Snake Charm

                         -4        X        X         X        X         X        X                            Tasha's Hideous Laughter

                        -10       -4        X         X        X         X        X&